Kingslik 5e

Home Rules
Some of the base rules from D&D 5e have been changed, and some other rules have been added.


 * Semia is a world of a wide variety of races, classes, and cultures, your character and the world will be affected by this fact.
 * There will be constraints with race and class choices depending on settings
 * Gods are known to be real, and have real effects on the world.
 * Magic is rare, and usually inborn. However there are some who have been able to harness it through brutally hard work
 * Schools exist for those who wield the gift of magic.
 * Magic is seen as dangerous in most settings.
 * Using Grim Hollow Transformation rules
 * Short rest is 8 hours, Long rest is 1 week
 * The Coin System of Semia is CP>SP>GP>PP>OP
 * Skill Points are a fixed array unless one shot the stats are as follows: 17

15 13 12 10 8, Up to 2 points to reallocate but no lower than 8 and no higher than 20


 * Level up health rolls: roll >> if under average than you get half.
 * Gods
 * Military Rankings
 * Races available
 * Race and class Rules and Constraints
 * Dice rules can be discussed
 * Manage your own character sheet and develop it through research and learning. If you need help you can ask, but if you can find an answer i feel its better to organically learn.
 * If a roll clears AC by ten=crit, if Nat 20+over 10= double crit and so on